Déjà vu?

By Justin Keverne

I was reading a review at Eurogamer and one particular paragraph stuck out:

For the most part, they attack in squads. They’ll flank you. They’ll use grenades to flush you out. They’ll take it in turns to keep you busy with suppressing fire, then wait for you to reload and rush your position. Die, restart and take a different approach, try a different angle of attack, and you’ll see the enemy reacting to your actions rather than simply popping out of the same cover spots like sideshow ducks. The landscape may not change as often as some would like, you’re battling the same enemies from the start of the game through to the end, and there are few obvious set-piece moments, but that’s because the gameplay itself is the set-piece.

The moment I read that I had a mental image of a very specific game, a console exclusive shooter with a wealth of hype behind it. Yes, that game plays exactly like that…

… If you play it on Legendary of course.

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3 Responses to “Déjà vu?”

  1. Ben Abraham Says:

    *cough* Halo 2 Vista *cough*

  2. Tellurian Says:

    So this IS the long awaited Halo-Killer.

    I still don’t get it why it’s been reviewed NOW, 3 weeks in advance. Metacritic scores?

  3. Sir Phobos Says:

    F.E.A.R. comes to mind as well. You’d think the enemy was behind a certain wall or pillar, then all of a sudden you’d be getting hit from behind. Then, a grenade would come out of a totally different corner, and you’d be dead. It was great.

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